13/11/2007
For the first time here are two of the leading figures involved in The Golden Compass game, David Msika,
game director, and Ken Lee, lead designer talking about what actually happened in the game.
WHERE DOES THE ACTION START?
This is the all important question - should the computer game start in the same place as the book and film,
or with being such a unique platform should it be treated differently?
As David Msika explains, "The pacing of the story in the movie and in the book is somewhat slow at the beginning,
to allow for the viewer/reader to absorb information about the universe and get familiar with the main characters.
But an action game must draw the player's attention right away, making the experience as enjoyable as possible
from the very beginning
Ken Lee adds, "That's why we decided to start off the game at a point further ahead in time in the story, to allow
for the player to ride Iorek, a huge armoured bear, right away and get a taste for Lyra's (our heroine's) traversal
abilities."
THE GAME GOES ONE UP ON THE FILM WITH TWO NEW REALMS
The two realms we speak of are "The North" and "Zeppelin."
THE NORTH
As Ken divulges, "The North levels feature a nice balance between Iorek and Lyra game play. During The North levels,
players will come across enemy Witches, as well as an intricate series of ice ravines, secret tunnels and caves,
and much more. The caves and tunnels are too small for Iorek to fit through, but Lyra and Pan can dismount and
explore them as the player sees fit."
"Following that," adds Ken, "they will come across a Witch Queen, and encounter an army of angry Samoyeds chasing them down."
"The North areas were added when we were originally planning the game, unfolds David, "we were laying out where Lyra
journeyed throughout the book and film, and there was one section that had the perfect opportunity to do something original
that complemented Lyra's journey in the book and film (between them leaving Trollesund and arriving at Bolvangar), and that
was how The North came to be."
ZEPPELIN
As David explains "Zeppelin was inspired by the brilliant event described by Philip Pullman in the original book.
Before we read the film script we knew that the epic Zeppelin battle towards the end was a showpiece, and perfect
for a videogame level." Ken continues, "The Zeppelin realm has been an amazing area to play, with Tartar soldiers,
enemy Witches, and some breathtaking moment-to-moment game play that keeps players challenged throughout. The final
standoff is a must-play event, and wonderfully complemented by arguably one of the best musical pieces in the entire game!"
1 / 11 / 2007
The secrets of The Golden Compass are starting to come out! Here's an exclusive interview straight out of the SEGA studio, Shiny, based in Los Angeles.
Hot off the press are the first insights from two of the leading figures involved in The Golden Compass game, David Msika, game director, and Ken Lee, lead designer.
TRANSLATING A BOOK . . . INTO A FILM . . . INTO A COMPUTER GAME
Taking a book onto the big screen and then moving it onto your own small screen is a huge ask, especially when taking on such a hugely popular and much loved book as The Golden Compass.
But as David Msika explains, “Although a book and a film are vastly different mediums in terms of delivery and narrative, the fundamental core elements that draw the reader/viewer in are common: a good story line and a few interesting characters.”
“However,” adds David, “there is one extra layer that needs to be added in a game to allow for someone to ‘take control’ of the action; a gameplay hook.”
Ken Lee goes on to explain that process, “ A gameplay hook takes the most interesting traits of a character and translates them into game mechanics that are both fun and challenging. After we read the book and the script, it was obvious what role we were going to give Iorek: an imposing, war-ready, bear makes for a perfect brawler.”
“ For Lyra it was less evident because of her lack of traditional gaming features, but her shape-shifting daemon opened up a whole new world of possibilities for us.”
TACKLING THE DIFFERENCES BETWEEN THE FILM AND THE BOOK
“The themes featured in the story of The Golden Compass are both serious and controversial,” says David, “but like any good book that targets both adults and youngsters, it can be read on several different levels and be appreciated for either its criticism of our social culture or the fantastic background the story unfolds in, such as a parallel universe and the existence of daemons, armored bears and witches.”
But as Ken points out, “As there are discrepancies between the book and the movie, we planned to cater for audiences both young and old by referencing elements that are unique to either format, in terms of story-telling and location, while remaining coherent and consistent.”
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